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» An extension of UML for the modeling of WIMP user interfaces
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
JCDL
2004
ACM
106views Education» more  JCDL 2004»
14 years 25 days ago
Sharing encountered information: digital libraries get a social life
As part of a more extensive study of reading-related practices, we have explored how people share information they encounter in their everyday reading as a complement to the more ...
Catherine C. Marshall, Sara A. Bly
CHI
2008
ACM
13 years 9 months ago
Genetic algorithm can optimize hierarchical menus
Hierarchical menus are now ubiquitous. The performance of the menu depends on many factors: structure, layout, colors and so on. There has been extensive research on novel menus, ...
Shouichi Matsui, Seiji Yamada
EICS
2009
ACM
14 years 1 months ago
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit – a self-contained tool...
Steven J. Castellucci, I. Scott MacKenzie
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Mesh Decomposition with Cross-Boundary Brushes
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
Youyi Zheng and Chiew-Lan Tai