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JODL
2000
194views more  JODL 2000»
13 years 7 months ago
An open electronic marketplace through agent-based workflows: MOPPET
We propose an electronic marketplace architecture, called MOPPET, where the commerce processes in the marketplace are modeled as adaptable agent-based workflows. The higher level ...
Sena Nural Arpinar, Asuman Dogac, Nesime Tatbul
NLE
2011
12 years 10 months ago
Modeling reciprocity in social interactions with probabilistic latent space models
Reciprocity is a pervasive concept that plays an important role in governing people’s behavior, judgments, and thus their social interactions. In this paper we present an analys...
Roxana Girju, Michael J. Paul
DIMACS
1996
13 years 8 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin
ICDE
2009
IEEE
135views Database» more  ICDE 2009»
14 years 9 months ago
Forward Decay: A Practical Time Decay Model for Streaming Systems
Temporal data analysis in data warehouses and data streaming systems often uses time decay to reduce the importance of older tuples, without eliminating their influence, on the res...
Graham Cormode, Vladislav Shkapenyuk, Divesh Sriva...
WWW
2008
ACM
14 years 8 months ago
Networked graphs: a declarative mechanism for SPARQL rules, SPARQL views and RDF data integration on the web
Easy reuse and integration of declaratively described information in a distributed setting is one of the main motivations for building the Semantic Web. Despite of this claim, reu...
Simon Schenk, Steffen Staab