This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
— Checkpointing is an indispensable technique to provide fault tolerance for long-running high-throughput applications like those running on desktop grids. This paper argues that...
Samer Al-Kiswany, Matei Ripeanu, Sudharshan S. Vaz...
Abstract. Interleaved planning and scheduling employs the idea of extending partial plans by regularly heeding to the scheduling constraints during search. One of the techniques us...
The modelling or reconstruction of buildings has two aspects – on the one hand we need a data structure and the associated geometric information, and on the other hand we need a...
Christopher M. Gold, Rebecca O. C. Tse, Hugo Ledou...