In many applications surfaces with a large number of primitives occur. Geometry compression reduces storage space and transmission time for such models. A special case is given by...
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
Within the Bluetooth mobile space, overwhelmingly large sets of interaction and encounter data can very quickly be accumulated. This presents a challenge to gaining an understandi...
Daragh Byrne, Barry Lavelle, Gareth J. F. Jones, A...
Many visual search and matching systems represent images using sparse sets of "visual words": descriptors that have been quantized by assignment to the best-matching symb...
This paper presents an appearance–based method to automatically determine places from vision data for topological mapping. The approach exploits the continuity of the visual app...