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ICRA
2006
IEEE
223views Robotics» more  ICRA 2006»
14 years 1 months ago
Real-time 3D Model-based Tracking: Combining Edge and Texture Information
— This paper proposes a real-time, robust and efficient 3D model-based tracking algorithm. A non linear minimization approach is used to register 2D and 3D cues for monocular 3D...
Muriel Pressigout, Éric Marchand
CGA
2011
12 years 11 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
ICMCS
2010
IEEE
169views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Real-time stereo-vision system for 3D teleimmersive collaboration
Though the variety of desktop real time stereo vision systems has grown considerably in the past several years, few make any verifiable claims about the accuracy of the algorithms...
Ramanarayan Vasudevan, Zhong Zhou, Gregorij Kurill...
IROS
2007
IEEE
250views Robotics» more  IROS 2007»
14 years 1 months ago
Multi-cue 3D object recognition in knowledge-based vision-guided humanoid robot system
— A vision based object recognition subsystem on knowledge-based humanoid robot system is presented. Humanoid robot system for real world service application must integrate an ob...
Kei Okada, Mitsuharu Kojima, Satoru Tokutsu, Toshi...
WSCG
2000
164views more  WSCG 2000»
13 years 8 months ago
Color-Table Animation of Fast Oriented Line Integral Convolution for Vector Field Visualization
Fast Oriented Line Integral Convolution (FROLIC), which is a variant of LIC, illustrates 2D vector fields by approximating a streamlet by a set of disks with varying intensity. FR...
Siegrun Berger, Eduard Gröller