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GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
PRESENCE
2008
148views more  PRESENCE 2008»
13 years 7 months ago
Usability of Multi-Scale Interfaces for 3D Workbench Displays
We consider that multi-scale visualization interfaces support users to view different levels of scales simultaneously and to understand large-scale, complex 3D information in 3D d...
Ji-Young Oh, Hong Hua
BMCBI
2007
195views more  BMCBI 2007»
13 years 7 months ago
NeuroTerrain - a client-server system for browsing 3D biomedical image data sets
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
Carl Gustafson, William J. Bug, Jonathan Nissanov
VL
2002
IEEE
110views Visual Languages» more  VL 2002»
14 years 10 days ago
Empirical Evidence that Algorithm Animation Promotes Understanding of Distributed Algorithms
Previous studies of program visualization have generally failed to provide convincing support for the benefits of algorithm animation in promoting the understanding of computatio...
Mihail Eduard Tudoreanu, Rong Wu, Ashley Hamilton-...
AUIC
2006
IEEE
14 years 1 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...