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FLAIRS
2010
13 years 10 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
EKAW
2004
Springer
14 years 1 months ago
Graph-Based Acquisition of Expressive Knowledge
Capturing and exploiting knowledge is at the heart of several important problems such as decision making, the semantic web, and intelligent agents. The captured knowledge must be a...
Vinay K. Chaudhri, Kenneth S. Murray, John Pacheco...
PCI
2001
Springer
14 years 4 days ago
A Knowledge Based Approach on Educational Metadata Use
One of the most rapidly evolving e-services is e-Learning, that is, the creation of advanced educational resources that are accessible on-line and, potentially, offer numerous adva...
Fotis Kokkoras, Demetrios G. Sampson, Ioannis P. V...
ECTEL
2007
Springer
14 years 1 months ago
ALOE - A Socially Aware Learning Resource and Metadata Hub
The changing nature of e-Learning, the Web, and its users that can be observed in the last years results in a need for new approaches and technologies to fully exploit the existing...
Martin Memmel, Rafael Schirru
WWW
2003
ACM
14 years 8 months ago
Engineering the Presentation Layer for Semantic Web Information Systems
This paper presents a design methodology that deals with the presentation aspects involved in the development of a Semantic Web Information System. The methodology is driven by tw...
Flavius Frasincar, Geert-Jan Houben, Peter Barna, ...