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DAC
1997
ACM
13 years 11 months ago
System Level Fixed-Point Design Based on an Interpolative Approach
The design process for xed-point implementations either in software or in hardware requires a bit-true speci cation of the algorithm in order to analyze quantization e ects on an...
Markus Willems, Volker Bürsgens, Holger Kedin...
CG
2007
Springer
13 years 7 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
CCECE
2006
IEEE
14 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CCGRID
2006
IEEE
14 years 1 months ago
SSB : A Grid-based Infrastructure for HLA Systems
Service Oriented EXtensible Modeling and Simulation Supporting Environment Architecture (SO-XMSSEA) is presented based on XMSF thinking and the new technology development of web s...
Xu Li-juan, Peng Xiao-yuan
CHI
2009
ACM
14 years 8 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...