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AAAI
2004
13 years 10 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
CLEIEJ
2000
91views more  CLEIEJ 2000»
13 years 8 months ago
Low Cost Cluster Architectures for Parallel and Distributed Processing
Cluster based architectures are standing out in the last years as an alternative for the construction of versatile, low cost parallel machines. This versatility permits their use ...
Giancarlo C. Mai, César A. F. De Rose
EUSAI
2003
Springer
14 years 2 months ago
Interaction Design for the Disappearing Computer
This invited talk starts out with a review of the previously developed Roomware® concept and sample prototypes as an approach for designing new forms of interaction and collaborat...
Norbert A. Streitz
ACSC
2003
IEEE
14 years 2 months ago
A Web Based Environment for Learning to Program
The purpose of this paper is to describe in detail the current development status of the innovative Environment for Learning to Program (ELP) which provides an interactive web-bas...
Nghi Truong, Peter Bancroft, Paul Roe
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 3 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal