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DATE
2005
IEEE
124views Hardware» more  DATE 2005»
14 years 1 months ago
Multi-Placement Structures for Fast and Optimized Placement in Analog Circuit Synthesis
This paper presents the novel idea of multi-placement structures, for a fast and optimized placement instantiation in analog circuit synthesis. These structures need to be generat...
Raoul F. Badaoui, Ranga Vemuri
ALT
2008
Springer
14 years 5 months ago
Active Learning in Multi-armed Bandits
In this paper we consider the problem of actively learning the mean values of distributions associated with a finite number of options (arms). The algorithms can select which opti...
András Antos, Varun Grover, Csaba Szepesv&a...
JMLR
2010
149views more  JMLR 2010»
13 years 3 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
CGF
2008
201views more  CGF 2008»
13 years 8 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt
POPL
2010
ACM
14 years 5 months ago
Automatically Generating Instruction Selectors Using Declarative Machine Descriptions
Despite years of work on retargetable compilers, creating a good, reliable back end for an optimizing compiler still entails a lot of hard work. Moreover, a critical component of ...
João Dias, Norman Ramsey