To address the productivity bottlenecks in power analysis and optimization of modern systems, we propose to treat power as a signal and leverage the rich set of signal processing ...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
In this paper, we present a system including a novel component called programmable aperture and two associated post-processing algorithms for high-quality light field acquisition. ...
Chia-Kai Liang and Tai-Hsu Lin and Bing-Yi Wong a...
In this paper, we present a system including a novel component called programmable aperture and two associated post-processing algorithms for high-quality light field acquisition...
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...