Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Let G = (V, E) be an weighted undirected graph on n vertices and m edges, and let dG be its shortest path metric. We present two simple deterministic algorithms for approximating ...
Mobile robots must cope with uncertainty from many sources along the path from interpreting raw sensor inputs to behavior selection to execution of the resulting primitive actions...
Peter Stone, Mohan Sridharan, Daniel Stronger, Gre...
When operating in partially-known environments, autonomous vehicles must constantly update their maps and plans based on new sensor information. Much focus has been placed on devel...
— We extend the attractor dynamics approach to generate goal-directed movement of a redundant, anthropomorphic arm while avoiding dynamic obstacles and respecting joint limits. T...