Sciweavers

1186 search results - page 71 / 238
» Analysis of Virtual Workspaces
Sort
View
TABLETOP
2008
IEEE
14 years 3 months ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...
PKDD
1998
Springer
273views Data Mining» more  PKDD 1998»
14 years 29 days ago
TextVis: An Integrated Visual Environment for Text Mining
TextVis is a visual data mining system for document collections. Such a collection represents an application domain, and the primary goal of the system is to derive patterns that p...
David Landau, Ronen Feldman, Yonatan Aumann, Moshe...
HICSS
2008
IEEE
94views Biometrics» more  HICSS 2008»
14 years 3 months ago
The Impact of Conflict and Conflict Management Style on Deadbeats and Deserters in Virtual Teams
Individuals face additional challenges when interacting in virtual teams. The lack of media richness and the asynchronous nature of technologically transmitted messages make commu...
Kimberly A. Furumo
VRST
2006
ACM
14 years 2 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
AFRIGRAPH
2003
ACM
14 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers