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NETGAMES
2005
ACM
14 years 2 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
NOCS
2008
IEEE
14 years 3 months ago
Real-Time Communication Analysis for On-Chip Networks with Wormhole Switching
Abstract— In this paper, we discuss a real-time on-chip communication service with a priority-based wormhole switching policy. A novel off-line schedulability analysis approach i...
Zheng Shi, Alan Burns
USENIX
2003
13 years 10 months ago
X Window System Network Performance
Performance was an important issue in the development of X from the initial protocol design and continues to be important in modern application and extension development. That X i...
Keith Packard, James Gettys
MICRO
2008
IEEE
131views Hardware» more  MICRO 2008»
14 years 3 months ago
Token flow control
As companies move towards many-core chips, an efficient onchip communication fabric to connect these cores assumes critical importance. To address limitations to wire delay scala...
Amit Kumar 0002, Li-Shiuan Peh, Niraj K. Jha
SECON
2008
IEEE
14 years 3 months ago
TCP Performance in Coded Wireless Mesh Networks
This paper investigates the benefit of network coding for TCP traffic in a wireless mesh network. We implement network coding in a real wireless mesh network and measure TCP thr...
Yong Huang, Majid Ghaderi, Donald F. Towsley, Weib...