Sciweavers

262 search results - page 10 / 53
» Analyzing Computer Game Narratives
Sort
View
DIGRA
2005
Springer
14 years 4 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
ICIDS
2010
Springer
13 years 8 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
IWEC
2010
13 years 9 months ago
Analyzing the Parameters of Prey-Predator Models for Simulation Games
Abstract—We describe and analyze emergent behavior and its effect for a class of preypredators’ simulation models. The simulation uses rule-based agent behavior and follows a p...
Seongdong Kim, Christoph Hoffmann, Varun Ramachand...
FDG
2009
ACM
14 years 5 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
ICALT
2006
IEEE
14 years 4 months ago
Effective Analysis and Design of Computer-Supported Learning System
The analysis phase constitutes an essential step in the development of information systems. Nevertheless, learning materials design activities currently have reduced the analysis ...
David Díez Cebollero, Camino Fernánd...