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» Analyzing Computer Game Narratives
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CHI
2009
ACM
14 years 8 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
ICDCS
2006
IEEE
14 years 1 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
IPPS
2002
IEEE
14 years 10 days ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
IJRR
2008
115views more  IJRR 2008»
13 years 7 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
CG
2010
Springer
13 years 5 months ago
Scalability and Parallelization of Monte-Carlo Tree Search
Monte-Carlo Tree Search is now a well established algorithm, in games and beyond. We analyze its scalability, and in particular its limitations, and the implications in terms of pa...
Amine Bourki, Guillaume Chaslot, Matthieu Coulm, V...