Timed-trace formalisms have emerged as a powerful method for specifying and reasoning about concurrent real-time systems. We present a simple variant which builds methodically on s...
Colin J. Fidge, Ian J. Hayes, A. P. Martin, Axel W...
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
To be an effective platform for performance-sensitive real-time systems, distributed object computing middleware must support application quality of service (QoS) requirements end...
When developing multitasking real-time systems, schedulability tests are used to formally prove that a given task set will meet its deadlines. A wide range of such tests have appe...
As desktop computer computational power continues to increases dramatically, it is becoming commonplace to run a combination of deadline-sensitive applications. Despite the prolif...