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IFM
2000
Springer
104views Formal Methods» more  IFM 2000»
14 years 2 months ago
Structuring Real-Time Object-Z Specifications
This paper presents a means of structuring specifications in real-time Object-Z: an integration of Object-Z with the timed refinement calculus. Incremental modification of classes ...
Graeme Smith, Ian J. Hayes
RT
2000
Springer
14 years 2 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou
NOSSDAV
1995
Springer
14 years 2 months ago
A Distributed Real-Time MPEG Video Audio Player
Abstract. This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across th...
Shanwei Cen, Calton Pu, Richard Staehli, Crispin C...
VVS
1995
IEEE
157views Visualization» more  VVS 1995»
14 years 2 months ago
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
AIIDE
2008
14 years 1 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...