We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
A review of the facts about human stereo vision leads to the conclusion that the human stereo processing mechanism is very flexible in the presence of other depth cues. Stereopsis ...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...