We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
A new method of representing a surface in the 3D space as a single digitally continuous sequence of faces is described. The method is based on topological properties of quasi-manif...
In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
The visualisation pipeline approach is a flexible and extensible technique for generating visualisations. The basic pipeline functions involve the capture and representation of da...