We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
The image of a planar mirror reflection (IPMR) can be interpreted as a virtual view of the scene, acquired by a camera with a pose symmetric to the pose of the real camera with res...
In this paper, we propose a novel homomorphic wavelet filtering based illumination transfer technique to change the dominant lighting of one face image (source face image) to anot...
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...