Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Two decades ago, Megiddo and Dyer showed that linear programming in two and three dimensions (and subsequently any constant number of dimensions) can be solved in linear time. In ...
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces vi...
Shachar Fleishman, Daniel Cohen-Or, Dani Lischinsk...
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...