The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Abstract. This paper discusses similarities between models of adaptive motor control suggested by recent experiments with human and animal subjects, and the structure of a new cont...
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
We present a tool that provides effective graphical animations as a means of validating both goals and software designs. Goals are objectives that a system is expected to meet. Th...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...