We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
— Humans and animals adapt their leg impedance during running for both internal(e.g. loading) and external(e.g. surface) changes. In this paper we examine the relationship betwee...
— This paper focuses on the development of EDDIE, a flexible low-cost emotion-display with 23 degrees of freedom. Actuators are assigned to particular action units of the facial...
A framework for producing dynamic data structure visualizations within the context of a lightweight IDE is described. Multiple synchronized visualizations of a data structure can ...
T. Dean Hendrix, James H. Cross II, Larry A. Barow...