—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformitie...
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls,...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...