Sciweavers

398 search results - page 6 / 80
» Animating Scanned Human Models
Sort
View
IJVR
2007
204views more  IJVR 2007»
13 years 7 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
SIGGRAPH
1996
ACM
14 years 3 days ago
Simulating Facial Surgery Using Finite Element Models
This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformitie...
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls,...
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
14 years 10 days ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
SCA
2007
13 years 10 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
ICMCS
2000
IEEE
110views Multimedia» more  ICMCS 2000»
14 years 11 days ago
Very Low Bitrate Coding of Virtual Human Animation in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann