We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
Abstract. We present a new algorithm for modeling and characterizing shape changes in 3D image sequences of biomedical structures. Our algorithm tracks the shape changes of the obj...
Matthieu Ferrant, Benoit M. Macq, Arya Nabavi, Sim...
: Several species of animals use whiskers to accurately navigate and explore objects in the absence of vision. We have developed inexpensive arrays of artificial whiskers based on ...
Aimee Schultz, Joseph Solomon, Michael A. Peshkin,...
Abstract— Climbing is a challenging task for autonomous mobile robots primarily due to requirements for agile locomotion, and high maneuverability as well as robust and efficient...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...