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» Animating developable surfaces using nonconforming elements
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SIGGRAPH
1995
ACM
13 years 11 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
DGCI
2000
Springer
13 years 11 months ago
Deformable Modeling for Characterizing Biomedical Shape Changes
Abstract. We present a new algorithm for modeling and characterizing shape changes in 3D image sequences of biomedical structures. Our algorithm tracks the shape changes of the obj...
Matthieu Ferrant, Benoit M. Macq, Arya Nabavi, Sim...
ICRA
2005
IEEE
131views Robotics» more  ICRA 2005»
14 years 1 months ago
Multifunctional Whisker Arrays for Distance Detection, Terrain Mapping, and Object Feature Extraction
: Several species of animals use whiskers to accurately navigate and explore objects in the absence of vision. We have developed inexpensive arrays of artificial whiskers based on ...
Aimee Schultz, Joseph Solomon, Michael A. Peshkin,...
AMIRE
2005
Springer
280views Robotics» more  AMIRE 2005»
14 years 29 days ago
Toward Micro Wall-Climbing Robots Using Biomimetic Fibrillar Adhesives
Abstract— Climbing is a challenging task for autonomous mobile robots primarily due to requirements for agile locomotion, and high maneuverability as well as robust and efficient...
Matthias Greuter, Gaurav Shah, Gilles Caprari, Fab...
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann