Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
It is difficult for a navigator to find a way to a given target location in an unfamiliar environment. Often, wayfinding guidance such as an overview map is provided to assist the ...
There are several approaches for pen-based systems to improve legibility of handwritten text, e.g. smoothing the strokes composing the characters and words. A very challenging sol...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...