Sciweavers

677 search results - page 122 / 136
» Animating human athletics
Sort
View
BCSHCI
2007
14 years 11 days ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
BCSHCI
2008
14 years 11 days ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
HCI
2007
14 years 10 days ago
Evaluation of Wayfinding Aids Interface in Virtual Environment
It is difficult for a navigator to find a way to a given target location in an unfamiliar environment. Often, wayfinding guidance such as an overview map is provided to assist the ...
Anna Wu, Wei Zhang, Bo Hu, Xiaolong Zhang
AVI
2004
14 years 9 days ago
Smooth Morphing of Handwritten Text
There are several approaches for pen-based systems to improve legibility of handwritten text, e.g. smoothing the strokes composing the characters and words. A very challenging sol...
Conrad Pomm, Sven Werlen
GRAPHICSINTERFACE
2004
14 years 9 days ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...