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SIGGRAPH
2010
ACM
14 years 11 days ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
AFPAC
1997
Springer
151views Mathematics» more  AFPAC 1997»
14 years 1 days ago
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...
Amnon Shashua
AFRIGRAPH
2001
ACM
13 years 11 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
CIVR
2005
Springer
165views Image Analysis» more  CIVR 2005»
13 years 9 months ago
The Use and Utility of High-Level Semantic Features in Video Retrieval
Abstract. This paper investigates the applicability of high-level semantic features for video retrieval using the benchmarked data from TRECVID 2003 and 2004, addressing the contri...
Michael G. Christel, Alexander G. Hauptmann
ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan