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ICPR
2004
IEEE
14 years 10 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
HUMO
2007
Springer
14 years 3 months ago
3D Hand Tracking in a Stochastic Approximation Setting
Abstract. This paper introduces a hand tracking system with a theoretical proof of convergence. The tracking system follows a model-based approach and uses image-based cues, namely...
Desmond Chik, Jochen Trumpf, Nicol N. Schraudolph
HUMO
2007
Springer
14 years 3 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
GRAPHITE
2006
ACM
14 years 3 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
EUROGP
2004
Springer
123views Optimization» more  EUROGP 2004»
14 years 2 months ago
Global Distributed Evolution of L-Systems Fractals
Internet based parallel genetic programming (GP) creates fractal patterns like Koch’s snow flake. Pfeiffer, http://www.cs.ucl.ac.uk /staff/W.Langdon/pfeiffer.html, by analogy w...
William B. Langdon