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GRAPHITE
2006
ACM

Impostors and pseudo-instancing for GPU crowd rendering

14 years 6 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD map is used to select between both representations, based on a customizable threshold. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation; I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms
Erik Millán, Isaac Rudomín
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where GRAPHITE
Authors Erik Millán, Isaac Rudomín
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