This paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the Motion Map. The Motion Map contains not only a dense...
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
We present a method that preserves the recognizability of key object interactions in a vector animation. The method allows an artist to author an animation once, and then output i...
Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooc...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Services in pervasive computing systems must evolve so that they become minimally intrusive and exhibit inherent proactiveness and dynamic adaptability to the current conditions, u...
Maria Strimpakou, Ioanna Roussaki, Carsten Pils, M...