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CGA
2002
13 years 7 months ago
Image/Based Crowd Rendering
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...
Franco Tecchia, Céline Loscos, Yiorgos Chry...
RAS
2002
67views more  RAS 2002»
13 years 7 months ago
Robotic clicker training
In this paper we want to propose the idea that some techniques used for animal training might be helpful for solving human robot interaction problems in the context of entertainme...
Frédéric Kaplan, Pierre-Yves Oudeyer...
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
IVA
2010
Springer
13 years 6 months ago
Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation
Abstract. Generating coordinated multimodal behavior for an embodied agent (speech, gesture, facial expression. . . ) is challenging. It requires a high degree of animation control...
Michael Kipp, Alexis Heloir, Marc Schröder, P...
VL
1998
IEEE
104views Visual Languages» more  VL 1998»
14 years 2 days ago
Automatically Generating Environments for Dynamic Diagram Languages
This paper outlines a method to specify a wide range of diagrams by hypergraphs and diagram dynamics by hypergraph rewrite rules. The specification of a diagram language together ...
Mark Minas