Sciweavers

4064 search results - page 49 / 813
» Animation: can it facilitate
Sort
View
NPAR
2010
ACM
14 years 22 days ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...
Pierre Bénard, Forrester Cole, Aleksey Golo...
SIGGRAPH
2000
ACM
14 years 5 hour ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
WSCG
2003
130views more  WSCG 2003»
13 years 9 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
ISVC
2009
Springer
14 years 2 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
ICMCS
2007
IEEE
142views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Realistic Facial Animation Synthesis and Transfer Based on Flexible Expression Ratio Image
Geometry-controlled image warping performs well in exhibiting shape variations but bad in exhibiting wrinkle such as fossette. Successfully applied in expression cloning, Expressi...
Pith Xie, Yiqiang Chen, Junfa Liu