Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
In this paper we introduce the notion that artists should be able to control fluid simulations by providing examples of expected local fluid behavior (for instance, an artist mi...
Alfred Barnat, Zeyang Li, James McCann, Nancy S. P...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...