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WSCG
2003

Interactive Animation of Cloth Including Self Collision Detection

14 years 24 days ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the shape of the cloth we use a triangulated mesh, which serves as basis of a mass-spring system. For the animation of the particles internal and external forces are considered. Since cloth is a very rigid material when stretched, extremely large forces occur in such a system. Several methods have been described in the recent years to solve the underlying differential equations efficiently. We describe an algorithm which replaces the internal cloth forces by several constraints and therefore can easily take large time steps. These constraints can be parameterized to generate different behavior of the simulated cloth. Furthermore we provide an algorithm for an efficient avoidance of self collisions. For these reasons very plausible animations of cloth at interactive rates are possible with our system. Keywords re...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2003
Where WSCG
Authors Arnulph Fuhrmann, Clemens Groß, Volker Luckas
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