This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...
Abstract. We show that we can e ectively t arbitrarily complex animation models to noisy image data. Our approach is based on leastsquares adjustment using of a set of progressivel...
This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...