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ATAL
2009
Springer
14 years 2 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
VRML
2000
ACM
14 years 2 days ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
HCI
2007
13 years 9 months ago
Finding Origin Points for New Coordinate System Suitable for Sign Animation
This paper proposes new coordinate system suitable for denoting sign language motion. As the proposed coordinate system consists of polar coordinate systems whose origins are certa...
Tomohiro Kuroda, Kazuya Okamoto, Ryo Kitauchi, Tad...
CVPR
2005
IEEE
14 years 9 months ago
Detecting, Localizing and Recovering Kinematics of Textured Animals
We develop and demonstrate an object recognition system capable of accurately detecting, localizing, and recovering the kinematic configuration of textured animals in real images....
Deva Ramanan, David A. Forsyth, Kobus Barnard
GRAPHITE
2003
ACM
14 years 29 days ago
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming proces...
Fabian Di Fiore, Frank Van Reeth