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VRML
2000
ACM

A spatial hierarchical compression method for 3D streaming animation

14 years 4 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable. In previous work, we made possible the real-time streaming of 3D animation data on a network with a narrow bandwidth such as a telephone line by partitioning motion data for humanoid characters (data obtained by motion capture, for example full frame data at 30 frames/sec) into packets and then carrying out compression by culling data along the time axis. However, as a 3D scene becomes more complex, the number of humanoid characters also increases. Accordingly, the transmission rate also increases, becoming greater than the available bandwidth and making real-time distribution impossible. In this paper, we concentrate on the problem of real-time distribution, describing a new data packet format which allows flexible scalability of the transmission rate, and a data compression method, SHCM, which maximizes t...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where VRML
Authors Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, Toshiya Naka, Shigeo Asahara
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