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» Animation of Human Walking in Virtual Environments
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PRESENCE
2008
155views more  PRESENCE 2008»
13 years 7 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
CGF
2004
144views more  CGF 2004»
13 years 7 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
CAPTECH
1998
Springer
13 years 12 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
14 years 18 hour ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
IVA
2009
Springer
14 years 2 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...