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PRESENCE
2008

MKM: A Global Framework for Animating Humans in Virtual Reality Applications

14 years 12 days ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In many applications with virtual humans, credible virtual characters play a major role in presence. Motion editing techniques assume that the natural laws are intrinsically encoded in prerecorded trajectories and that modifications may preserve them leading to credible autonomous actors. However, a complete knowledge of all the constraints is required to ensure continuity or to synchronize and blend several actions necessary to achieve a given task. We propose a framework capable of performing these tasks in an interactive environment that can change at each frame, depending on the user's orders. This framework enables to animate from dozens of characters in real-time for complex constraints to hundreds of characters if only ground adaptation is performed. It offers the following capabilities: motion sync...
Franck Multon, Richard Kulpa, Benoit Bideau
Added 14 Dec 2010
Updated 14 Dec 2010
Type Journal
Year 2008
Where PRESENCE
Authors Franck Multon, Richard Kulpa, Benoit Bideau
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