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IROS
2006
IEEE
114views Robotics» more  IROS 2006»
14 years 1 months ago
Smooth Collision Avoidance: Practical Issues in Dynamic Humanoid Motion
— In this paper we address smooth and collision-free whole-body motion planning for humanoid robots. A two-stage iterative planning framework is introduced where geometric motion...
Eiichi Yoshida, Claudia Esteves, Takeshi Sakaguchi...
TOG
2008
154views more  TOG 2008»
13 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ICRA
2000
IEEE
163views Robotics» more  ICRA 2000»
13 years 11 months ago
The Anthropomorphic Biped Robot BIP2000
This paper describes the progress of the BIP2000 project. This project, in which four laboratories are involved for 4 years, as uimed at the realization of the lower part of an an...
Bernard Espiau, Philippe Sardain
ICRA
2000
IEEE
130views Robotics» more  ICRA 2000»
13 years 11 months ago
Design and Actuation Optimization of a 4 Axes Biped Robot for Walking and Running
Several french laboratories, joint in the CNRS Project "Control of Legged Robots", have defined a biped robot intented to experiment walking and running gaits. This bipe...
Cambrini Chevallereau, Philippe Sardain
TOG
2012
188views Communications» more  TOG 2012»
11 years 9 months ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...