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» Animators for Generated Programming Environments
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GECCO
2007
Springer
151views Optimization» more  GECCO 2007»
14 years 3 months ago
Dynamical blueprints: exploiting levels of system-environment interaction
Developmental systems typically produce a phenotype through a generative process whose outcome depends on feedback from the environment. In most artificial developmental systems, ...
Nicolás S. Estévez, Hod Lipson
IMR
2005
Springer
14 years 2 months ago
Design and Implementation of a Corporate Mesh Object
Today, finite element technologies allow engineers to analyze complex assemblies and subsystems. With CPU power constantly increasing, it is not unreasonable to state that the eng...
John Svitek, Wa Kwok, Joseph R. Tristano
SIGGRAPH
1999
ACM
14 years 1 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
13 years 10 months ago
Evolutionary design of dynamic SwarmScapes
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns o...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...
SP
2009
IEEE
262views Security Privacy» more  SP 2009»
14 years 3 months ago
Automatic Reverse Engineering of Malware Emulators
Malware authors have recently begun using emulation technology to obfuscate their code. They convert native malware binaries into bytecode programs written in a randomly generated...
Monirul I. Sharif, Andrea Lanzi, Jonathon T. Giffi...