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SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
STACS
2009
Springer
14 years 2 months ago
A Unified Algorithm for Accelerating Edit-Distance Computation via Text-Compression
The edit distance problem is a classical fundamental problem in computer science in general, and in combinatorial pattern matching in particular. The standard dynamic-programming s...
Danny Hermelin, Gad M. Landau, Shir Landau, Oren W...
FOCS
2009
IEEE
14 years 2 months ago
Planarity Allowing Few Error Vertices in Linear Time
— We show that for every fixed k, there is a linear time algorithm that decides whether or not a given graph has a vertex set X of order at most k such that G − X is planar (w...
Ken-ichi Kawarabayashi
FOCS
2009
IEEE
14 years 2 months ago
(Meta) Kernelization
Polynomial time preprocessing to reduce instance size is one of the most commonly deployed heuristics to tackle computationally hard problems. In a parameterized problem, every in...
Hans L. Bodlaender, Fedor V. Fomin, Daniel Lokshta...
COCO
2009
Springer
131views Algorithms» more  COCO 2009»
14 years 2 months ago
A Multi-Round Communication Lower Bound for Gap Hamming and Some Consequences
—The Gap-Hamming-Distance problem arose in the context of proving space lower bounds for a number of key problems in the data stream model. In this problem, Alice and Bob have to...
Joshua Brody, Amit Chakrabarti