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CCGRID
2004
IEEE
13 years 11 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
WIOPT
2010
IEEE
13 years 5 months ago
Iterative power and subcarrier allocation for maximizing WSMR in cellular OFDMA systems
We consider the resource allocation (RA) problem of maximizing the weighted sum of the minimal user rates (WSMR) of coordinated cells subject to a total power constraint at each ba...
Tao Wang, Luc Vandendorpe
ICASSP
2010
IEEE
13 years 2 months ago
Unsupervised knowledge acquisition for Extracting Named Entities from speech
This paper presents a Named Entity Recognition (NER) method dedicated to process speech transcriptions. The main principle behind this method is to collect in an unsupervised way ...
Frédéric Béchet, Eric Charton
AIED
2007
Springer
14 years 1 months ago
Tools for Authoring a Dialogue Agent that Participates in Learning Studies
TuTalk supports the rapid development of dialogue agents for learning applications. It enables an experimenter to create a dialogue agent with either minimal or no programming and ...
Pamela W. Jordan, Brian Hall, Michael A. Ringenber...
ROBOCUP
2005
Springer
99views Robotics» more  ROBOCUP 2005»
14 years 1 months ago
Keepaway Soccer: From Machine Learning Testbed to Benchmark
Keepaway soccer has been previously put forth as a testbed for machine learning. Although multiple researchers have used it successfully for machine learning experiments, doing so ...
Peter Stone, Gregory Kuhlmann, Matthew E. Taylor, ...