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CGF
2004
82views more  CGF 2004»
13 years 7 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
ECAIW
2000
Springer
13 years 12 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
ICCD
2005
IEEE
109views Hardware» more  ICCD 2005»
14 years 4 months ago
Optimizing the Thermal Behavior of Subarrayed Data Caches
Designing temperature-aware microarchitectures for microprocessors at new technologies is becoming a critical requirement due to the exponentially increasing on-chip power density...
Johnsy K. John, Jie S. Hu, Sotirios G. Ziavras
CEC
2009
IEEE
14 years 2 months ago
How robot morphology and training order affect the learning of multiple behaviors
— Automatically synthesizing behaviors for robots with articulated bodies poses a number of challenges beyond those encountered when generating behaviors for simpler agents. One ...
Joshua S. Auerbach, Josh C. Bongard
AAI
2010
200views more  AAI 2010»
13 years 7 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...