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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
TVCG
1998
129views more  TVCG 1998»
13 years 7 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
WICOMM
2002
121views more  WICOMM 2002»
13 years 7 months ago
Open issues on TCP for mobile computing
We discuss the design principles of TCP within the context of heterogeneous wired/wireless networks and mobile networking. We identify three shortcomings in TCP's behavior: (...
Vassilios Tsaoussidis, Ibrahim Matta
RE
2007
Springer
13 years 7 months ago
Using obstacle analysis to identify contingency requirements on an unpiloted aerial vehicle
This paper describes the use of Obstacle Analysis to identify anomaly handling requirements for a safety-critical, autonomous system. The software requirements for the system evolv...
Robyn R. Lutz, Ann Patterson-Hine, Stacy Nelson, C...