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NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
GPC
2008
Springer
13 years 11 months ago
Middleware Integration and Deployment Strategies for Cyberinfrastructures
Virtual Organizations require infrastructure that meets their scientific needs. Traditionally, a VO can require access to computational backends that are suited for interactive app...
Sebastien Goasguen, Krishna Madhavan, David Wolins...
CORR
2006
Springer
97views Education» more  CORR 2006»
13 years 10 months ago
Trusted Computing in Mobile Action
Due to the convergence of various mobile access technologies like UMTS, WLAN, and WiMax the need for a new supporting infrastructure arises. This infrastructure should be able to ...
Nicolai Kuntze, Andreas U. Schmidt
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 10 months ago
Integrating Innate and Adaptive Immunity for Intrusion Detection
Abstract. Network Intrusion Detection Systems (NIDS) monitor a network with the aim of discerning malicious from benign activity on that network. While a wide range of approaches h...
Gianni Tedesco, Jamie Twycross, Uwe Aickelin
ACMSE
2010
ACM
13 years 8 months ago
Dissemination and presentation of high resolution air pollution data from mobile sensor nodes
This paper presents the framework of a mobile air quality monitoring network, with an in-depth discussion of several new innovative techniques for web-based visualization. These t...
Will Hedgecock, Péter Völgyesi, &Aacut...