Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
In this paper, we describe a compilation system that automates much of the process of performance tuning that is currently done manually by application programmers interested in h...
Nastaran Baradaran, Jacqueline Chame, Chun Chen, P...
This paper presents the Mitosis framework, which is a combined hardware-software approach to speculative multithreading, even in the presence of frequent dependences among threads....
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Many approaches exist today that address the issues that arise when a mobile node changes its point(s) of attachment to the Internet. Mobile IP takes care of host mobility at the ...
Arjan J. H. Peddemors, Hans Zandbelt, Mortaza S. B...