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MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
13 years 11 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
IPPS
2003
IEEE
14 years 22 days ago
ECO: An Empirical-Based Compilation and Optimization System
In this paper, we describe a compilation system that automates much of the process of performance tuning that is currently done manually by application programmers interested in h...
Nastaran Baradaran, Jacqueline Chame, Chun Chen, P...
TPDS
2008
150views more  TPDS 2008»
13 years 7 months ago
Mitosis: A Speculative Multithreaded Processor Based on Precomputation Slices
This paper presents the Mitosis framework, which is a combined hardware-software approach to speculative multithreading, even in the presence of frequent dependences among threads....
Carlos Madriles, Carlos García Quiño...
EGH
2005
Springer
14 years 1 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
MOBISYS
2004
ACM
14 years 7 months ago
A Mechanism for Host Mobility Management supporting Application Awareness
Many approaches exist today that address the issues that arise when a mobile node changes its point(s) of attachment to the Internet. Mobile IP takes care of host mobility at the ...
Arjan J. H. Peddemors, Hans Zandbelt, Mortaza S. B...