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143
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CHI
2009
ACM
16 years 5 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
ISVLSI
2005
IEEE
169views VLSI» more  ISVLSI 2005»
15 years 10 months ago
High Performance Array Processor for Video Decoding
high NRE cost. Therefore, general purpose programmable processors using software to perform various functions become more attractive since programmability can simplify system devel...
J. Lee, Narayanan Vijaykrishnan, Mary Jane Irwin
LATIN
2004
Springer
15 years 10 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
SMA
2003
ACM
132views Solid Modeling» more  SMA 2003»
15 years 9 months ago
Tight cocone: a water-tight surface reconstructor
Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algor...
Tamal K. Dey, Samrat Goswami
143
Voted
SIGMOD
1997
ACM
172views Database» more  SIGMOD 1997»
15 years 8 months ago
An Array-Based Algorithm for Simultaneous Multidimensional Aggregates
Computing multiple related group-bys and aggregates is one of the core operations of On-Line Analytical Processing (OLAP) applications. Recently, Gray et al. [GBLP95] proposed the...
Yihong Zhao, Prasad Deshpande, Jeffrey F. Naughton
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