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TOG
2008
135views more  TOG 2008»
15 years 3 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
TOG
2008
107views more  TOG 2008»
15 years 3 months ago
Multiscale texture synthesis
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...
TOG
2008
145views more  TOG 2008»
15 years 3 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
CCE
2005
15 years 3 months ago
Model-based computer-aided design for controlled release of pesticides
In the field of controlled release technology for pesticides or active ingredients (AI), models that can predict its delivery during application are important for purposes of desi...
Núria Muro-Suñé, Rafiqul Gani...
TROB
2008
159views more  TROB 2008»
15 years 3 months ago
Distributed Connectivity Control of Mobile Networks
Control of mobile networks raises fundamental and novel problems in controlling the structure of the resulting dynamic graphs. In particular, in applications involving mobile senso...
Michael M. Zavlanos, George J. Pappas
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